![]() In the case of saving throws, using inspiration is an immediate action rather than a free action. Inspiration can also be used on attack rolls and saving throws, at the cost of expending two uses of inspiration each time from the investigator's pool. The investigator can use inspiration on any Knowledge, Linguistics, or Spellcraft skill checks without expending a use of inspiration, provided he's trained in the skill. An investigator can only use inspiration once per check or roll. This choice is made after the check is rolled and before the results are revealed. There's a masterpiece, pageant of the peacock which will let you substitute bluff for an Int-based skill check and gives you a +4 on it as well. As a free action, he can expend one use of inspiration from his pool to add 1d6 to the result of that check, including any on which he takes 10 or 20. Timely inspiration is a smaller boost but isn't going to be banned, hypercognition has a similar bonus but takes a 3rd level spell. An investigator's inspiration pool refreshes each day, typically after he gets a restful night's sleep. The investigator has an inspiration pool equal to 1/2 his investigator level + his Intelligence modifier (minimum 1). An investigator typically uses these powers to aid in their investigations, but can also use these flashes of inspiration in other situations.Īn investigator has the ability to augment skill checks and ability checks through his brilliant inspiration. What I don't think we can do is to make that decision for them.Īn investigator is beyond knowledgeable and skilled-he also possesses keen powers of observation and deduction that far surpass the abilities of others. If that request is not argumentative and is presented in a logical way, I'm sure that Mike and John will at least consider it and make a determination on whether or not that is something they want to allow (their own time allowing). If someone wants to take the time to write up a proposal that demonstrates why Inspiration functions like Crafter's Fortune and ask campaign leadership to add it to the list of exceptions, then I encourage them to do so. It means that there is an argument to be made that it should be legal. The clarification is, I think Inspiration could be presented as a similar effect to Crafter's Fortune. If the rules said "and similar effects," that would be different. Not things that are similar to Crafter's Fortune. As Nefreet pointed out, Crafter's Fortune is the only exception currently allowed. I believe my interpretation is how it should be ruled based on the current rules/FAQs. What I should say to clarify my earlier comments is this. If spending Inspiration points is free, and limited in no way, then it should be allowed on your Day Job checks. To answer Justin Sluder, I believe the comment right above your post answers your question. It should not be used to argue that other limited resources be included. We don't know why it was chosen as the savior of limited resource use, but it was. Crafter's Fortune is the exception, not the rule.Ĭonsider that Guidance is an at-will cantrip, that can literally be cast every 6 seconds, all day long, and it is not allowed on Day Job checks.Ĭrafter's Fortune is special.
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